Top |
Graphene optionally provides information for using its own types with GObject properties and signals.
In order to discover at compile time if Graphene exposes type information
for the GType type system, you need to check if the graphene-gobject-1.0
pkg-config file exists.
If you're using Meson to build your project, you can use a typical
object, for instance:dependency()
graphene_dep = dependency('graphene-gobject-1.0')
If you're using Autotools to build your project, you can use the
PKG_CHECK_EXISTS
m4 macro, for instance:
PKG_CHECK_EXISTS([graphene-gobject-1.0], [action-if-found], [action-if-not-found]
All the types provided by Graphene are boxed types, which means you will have to use the GBoxed API when dealing with GValue, GParamSpec, and signal marshallers. For instance, to install a property in a GObject class that uses graphene_rect_t, you can use:
1 2 3 4 |
g_object_class_install_property (object_class, PROP_BOUNDS, g_param_spec_boxed ("bounds", "Bounds", "Bounds of an object", GRAPHENE_TYPE_RECT, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); |
You'll then need to use g_value_set_boxed()
and g_value_get_boxed()
in order to access the graphene_rect_t pointer from the GValue data
structure.
Whereas for creating a new signal that has a graphene_point_t parameter you can use:
1 2 3 4 5 6 7 8 9 |
signals[HIT_TEST] = g_signal_new ("hit-test", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, g_signal_accumulator_true_handled, NULL, marshal_BOOLEAN__BOXED, G_TYPE_BOOLEAN, 1, GRAPHENE_TYPE_POINT); |
When using Graphene with another language than C, the GObject Introspection
bindings change the type names to the CamelCase version of the C name, minus
the _t
suffix; for instance:
graphene_point_t becomes GraphenePoint
graphene_point3d_t becomes GraphenePoint3D
graphene_rect_t becomes GrapheneRect
graphene_matrix_t becomes GrapheneMatrix
There is no direct access for the low level graphene_simd4f_t and graphene_simd4x4f_t SIMD types.